Tuesday, January 22, 2013

What Exactly Is an Instructional Designer?


When asked what I do for a living, my response of “instructional design” often elicits confusion, blank stares, or the mindless nod of a head. Few outside of the field of education are familiar with the term, and even teachers and academics aren’t always certain of its use or effectiveness.

At its core, the field of instructional design and technology is a systemic method by which to Analyze, Design, Develop, Implement, and Evaluate educational practices. This ADDIE model of design is far reaching in the field, and while individual approaches may vary, the basic structure remains intact. This is the process by which all instruction is designed. Yet, instructional design and technology is also fluid and flexible, a non-linear cycle of evaluation and revision with no simple answers. It’s a complex industry with a definition that is ambiguous and arguable yet essential and grounded in research and theory.

Foundationally, instructional design and technology finds its roots in instructional media. As early as 1900, education has attempted to utilize or manipulate the popular technologies of the time to enhance student learning or at least to ease the instructional process. Though originally the use of overheads and films were not intended to replace the teacher or other instructional materials, the current trend, a result of more emphasis on constructivism, is toward a more student-centered approached, which opens the doors for a more dynamic, creative use of technology (Reiser, 2012). But the challenge remains the same – how to employ educational technology in a way that not only engages students, but also increases learning while simultaneously maintaining or decreasing faculty workload and meeting the expectations of the institution or governing bodies.

In the past, with each new technology fad, predictions were made about its far-reaching impact on education…and hopes were crushed. Slide projectors didn’t alter the reality for education. Motion pictures didn’t cure the learning gaps. And SmartBoards haven’t yet imploded traditional instructional methods. However, instructional technology has had some impact on learning, such as through the use of film education to train WWII soldiers, which has been credited with contributing to America’s victory (Molenda, 2008), and it continues to explore and research ways to better implement new technology through meaningful, engaging instruction. That is one of the central facets of the field: the effective application of technology to enhance learning.

How that is accomplished is the second, and I would argue more important, aspect of the industry: instructional design. Starting with the wide-spread delivery of instructional films to soldiers in WWII, educational researchers have been interested in the impact that well-designed instruction, particularly through the use of technology, can have on learning. Technology, in turn, influenced our understanding of how humans process information. And the intertwining of design and technology was forged.

Understanding the core learning and instructional theories that have been tested and tried over the past century is critical for strong instructional design. Simply pressing play on a Blu-ray player will not guarantee comprehension and retention. Instead, careful consideration must be given to the learner’s themselves, their motivations, inner-workings of the mind, transference capabilities, and retention methods.

For example, although some traditional drill-and-practice methods have been shown to increase retention, their pedestrian nature often demotivates students, resulting in learning lost. These methodologies primarily sprung out of B. F. Skinner’s behaviorism, and while it laid the groundwork for subsequent learning theories, it has since lost its favor in the instructional design community (Reiser, 2012).

With the development of computers, cognitive information processing theories, such as Atkinson and Shriffin’s, explored the memory accessibility and capacity of humans, similar to the concepts of ram and rom. Cognitive load then became a concern and the schema theory resulted, a means of scaffolding information to enable easier knowledge storage and memory retrieval (Driscoll, 2012). Focusing more on instruction, Gagne’s domains of learning and nine events of instruction, which associates specific strategies and steps with each type of learning desired, sought to better connect our understanding of learning with the instructional methods applied in an educational design (Reiser, 2012).

Finally, and perhaps the most influential today, constructivism emphasizes the role and responsibility of the learner to generate personal learning objectives, work through complex problems in authentic settings, and construct their own meaning (Driscoll, 2012). Applying constructivism to instructional design results in more focus on problem-based learning, anchored instruction in authentic learning environments, and higher-order learning goals (Wilson, 2012). Without a strong understanding of such learning and instructional theories, the foundations of instructional design and technology would be lost in trends and market issues. Instead, it is rooted in research, evidence, and best practice.

Therefore, while the definition of the field of instructional design may still be elusive, at its core it is a research-based, systematic means of approaching instruction to enrich student learning through meaningful engagement and intentional interaction. Using technology to do so is not only natural, but necessary. To meet students where they are at, to engage them in purposeful dialogue, to prepare them for the challenges of the real-world requires intentional interactions with various technologies. In its essence, I agree with the Association for Educational Communications and Technology’s (AECT, 2004) definition of educational technology: “The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources” (p. 3). Technology is not a quick fix. It takes time, and unless intentionally implemented, it could certainly create more problems than it repairs. But that is what instructional design is all about. Finding the right solution for the instructional puzzle presented.

Instructional design and technology is characterized by a dedication to instructional goals, where all instructional strategies, materials, and assessments align with the purposes of the course, training, or program. It takes individuals who think critically about the learning context, are able to conceive the impact of applying various learning theories to the design, collaborate with interdisciplinary colleagues, and are willing to test out new ideas in both common and unfamiliar ways as we continue to seek the most opportune methods for reaching the next generation.

 
References

AECT Definition and Terminology Committee. (2004). Document #MM4.0: The meanings of educational technology. Retrieved from http://www.indiana.edu/~molpage/ Meanings%20of%20ET_4.0.pdf

Driscoll, M. P. (2012). Chapter 4: Psychological foundations of instructional design. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 35-44). Boston, MA: Pearson.

Molenda, M. (2008). Chapter 1: Historical foundations. In J. M. Spector, M. D. Merrill, van Merrienboer, J., & M. P. Driscoll (Eds.). The handbook of research on educational communications and technology (3rd ed., pp. 3-20). New York: NY: Routledge.

Reiser, R. A. (2012). Chapter 3: A history of instructional design and Technology. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 17-34). Boston, MA: Pearson.

Wilson, B. G. (2012). Chapter 5: Constructivism in Practical and Historical Context. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 45-52). Boston, MA: Pearson.

Wednesday, October 10, 2012

Bridging the Divide: Using Blogs, Wikis, and Forums to Foster Discussion and Create Community

At the Indiana Computer Educator's Conference this year, entitled Engaging Digital Learners 2012, I will be presenting a workshop on blogs, wikis, and forums. I'm passionate about these technologies that enable communication and collaboration at a distance as well as face-to-face. As a preview of the materials and for quick access during the workshop, I thought I would add a list of resources here. The examples provided are meant to generate discussion, not necessarily be exemplars of perfect design.

Forums

Blogs

Wikis 

Additional Resources
  • Bonk, C. J., & Zhang, K. (2009). Empowering online learning: 100+ activities for reading, reflecting, displaying, & doing. San Francisco: Jossey-Bass.
  • Hicks, T.  (2009). The digital writing workshop. Portsmouth, NH: Heinemann.
  • Ingraham, H. A. Keep them talking about The Fifth Child: Reclaiming Instructional Time with Discussion Boards. In M. T Christel & S. Sullivan (Ed.), Lesson Plans for Developing Digital Literacies (pp. 88-97). Urbana, IL:  NCTE.
  • International Society for Technology in Education. (2012). NETS for students. Retrieved from http://www.iste.org/standards/nets-for-students
  • Morrison, G. R., Ross, S. M., Kalman, H. K., & Kemp, J. E. (2011). Designing effective instruction (6th ed.). Hoboken, NJ: Wiley.
  • Partnership for 21st Century Skills (2011). Framework for 21st century learning. Retrieved from http://www.p21.org/overview

Do you have more resources to share? Feel free to contribute to the comments below!

Friday, April 20, 2012

Farewell, Summer.

I finally did it.

After a decade in the battlefields of high school, I actually switched careers. Don't worry, though, I'm not out of education entirely. In fact, quite the contrary. I'm now an instructional designer at Indiana State University! This means that I still get to apply all those great technologies and curricular innovations, but that it's not limited to the field of English.

What exactly does an instructional designer do? We're still defining that (since I'm the first IDer for the newly formed Distance Education department on campus), but essentially I assist faculty and instructors in designing their online courses. I make suggestions about their course organization, activities, assessments, wording, and modules. And I also evaluate the quality of their courses, ensuring that they are representative of all sound design and best practice. It's invigorating, really.

My days now consist of trudging through the mire of the web, researching Blackboard techniques, self-training in new computer programs (none of which were used at my old school), consulting with faculty, attending committee meetings, and consulting with other IDers across the country. It's my dream job.

When I first started contemplating a move from the "safe" job I had had for ten years, I wasn't sure what to do, but I clung to a casual comment I heard at one of the numerous conferences I attended, and my quest for instructional design began with a quick investigation into possible graduate programs. This didn't last long, once I recalled the insane amount of money it takes to "get learned". So instead, I applied for about thirty positions, focusing primarily on Indiana, my home state.

Most of the time I didn't hear anything back at all. Early in the process though, I made it through three stages of interviews at another university in the town where my husband and I lived, and I thought the job was a certainty for me, like everything was fitting so well, but as with all educational positions, it was shuffled due to budget cuts. <sigh> Fortunately, months later, ISU once again saw my potential without an official instructional design degree to my name; so here I am.

And now I work 37.5 hours a week, not 70. I leave at 4:30, and I actually have time (and energy) to make dinner and unpack a few boxes (gotta love moving). My weekends are no longer consumed by grading and planning and paperwork. My efforts are appreciated, and my expertise is utilized. I get to learn every single day; I go to campus conferences two or three times a month and as a result feel that rush of motivation and cheer constantly.

I still hope to update this blog. I might even post more frequently than every six months, now that researching and publishing are part of my job description! :)

So, farewell, Summer. I may miss the days of sunshine, but I think I'll be just fine here. Besides, whoever says teachers have their summers off are sadly mistaken. Teaching summer school, hosting technology workshops for teachers, planning for the upcoming school year, those are the ways I spent my "free time" in my past life. Now I gladly trade my summers for a little peace throughout the year. That an the fact that I get to play with really cool technology every day. How very cool.

Thursday, October 20, 2011

Cold November Rain...in October

Today has become one of my favorite days in the semester. Not because it's Thursday and tomorrow is a Professional Development day (which means no students). And not because Monday is Fall Break (which means no school). Today is one of my favorite days because I made a difference.

It's not that I don't try every day to impact my students. My standing on tables to demonstrate nouns and verbs, acting like a vj on a podcast to encourage critical thinking about Transcendentalism, and conferencing with students about their writing before I've had my coffee can attest to that. But it's not always that I know for certain that what I've done has left an impression.

Today, however, I know it to be true. How? It was something simple, something quick and likely seemingly innocuous to the individual responsible for bestowing this truth upon me, but right before fifth period started, as I was standing outside my classroom door, partly because I have hall duty but mostly because I had already started the Guns N Roses music video "November Rain" in my room and wanted to see my students' facial expressions as they strolled into what they falsely assumed to be a typical day in Composition, it was then that one young man turned to me ever-so-slightly and proclaimed, "I was told to look forward to this class today."

That's it. That's all it took. I had made the list. Heck, if Facebook and cell phones were allowed at school, I'd likely have been someone's status by lunch. At least, I'd like to think so. I had made such an impression that now I was circulating around the school, and not because I'd had yet another bad hair day.

And for the next ninety minutes those fifth period students engaged in learning so sneaky they probably still don't know just how much brain power they used today. They read, re-read, analyzed, identified facts, pointed out motifs, asked questions, analyzed, broke down, collaborated, synthesized, conferred, theorized, supported, argued, and evaluated. And all with a nine-minute music video.

That's the power of YouTube and Hard Rock.

Tuesday, January 11, 2011

The "Joys" of Mediacast: Visual Appeal?

Last year my school adopted a superb video storing program known as Mediacast. I was in on the ground level of this web-based media retrieval site, getting basic training when it was first rolled out. Now I instruct all district teachers on how to use this program.

I love it. It enables quick access to all of districts' videos. Contrast this with the days when we had to reserve an actual VHS tape or DVD via our school library and hope that it played correctly and we actually still had it someone in the recesses of the cave that was our video storage room. Today I log in, search for the title I want, then either reserve it or create a link to it so my students can access it via Moodle. It's a dream for me.

Until today. Due to licensing issues, there was only one "copy" of The Great Gatsby available. No problem. Though there are four teachers using the same video, we simply create a link and can watch the 3-5 minute clips at our leisure - or rather, however it might fit into our daily plan. (Yes, we are so aligned, we teach the same basic lesson each day.) This was impossible with the old system, where there was literally only one video and we had to get the librarian to play it from the library, which meant we couldn't time it with our individual class plans.

But today we had an EPIC FAIL. Medicast kept creating phantom "reservations" where it claimed a certain teacher had control of the one license for two hours at a time. Only that never happened. Some of the teachers it said were using it hadn't even viewed the video this year! After numerous emails and phone calls to numerous techies, the librarian, and my fellow teachers - we still haven't figured it out. So my seventh period class was without video supplements. I guess that's why they say as teachers we must be flexible.

But the truth is, even with the jostle I experienced today, I love integrating video clips into my lessons. Those short films help more visually-oriented students. Such as with our discussion today about the green light at the end of Chapter 1. The kids get the fact that it's important, but that's about as far as their minds can take them. Until they see the video clip that very clearly gives a BIG clue about its significance. And that's what I most like to see - those "aha" moments that make it all worth while.

Thursday, December 9, 2010

Why put cells in a cell?

So we have this rule at the school where I teach that we're not allowed to use our cellular devices. Students can't have them out even before or after school. And teachers can't access them in the presence of the pupils. As the shift to 21st century skills slowly takes hold (it's about a decade late, if you ask me), the question must arise, are rules like the one at our school still valid? I understand that the premise behind the edict intends good. It's about security. I get that. But at the same time, aren't we supposed to teach our kids about how to function in the real world? And the real world has cell phones, a bevy of them.

Lately I've been a bad girl. I've ignored the rules (*GULP*). Thankfully, my kids know that I use my phone for good, not evil, and I think they're okay with that. After all, how am I supposed to read through my email and record all those meetings, webinar dates, and checkpoints if I can't use my phone (which, by the way, one of my friends calls my iLife)? And since I depend on it so heavily when I'm shopping or traveling or reading, doesn't it make sense that I would also need it in my classroom just as desperately? (And yes, I would call it desperate - I really wouldn't know how to function if I couldn't view the forecast, check in, update my status, review the news, and complete far too many sudoku games at the touch of a button.) I've grown used to it so much that when I problem solve, one of my first considerations is whether or not I have "an app for that."

Earlier this week my classroom was going through a mid-life crisis. Monday it was freezing; Tuesday it was toasty. And since my kids couldn't wear their coats (another one of those questionable rules of security), I opted to trek down the hall to another classroom that wasn't quite as frigid, but before I did I whipped out my cell (shhhhhhhhh) and snapped a shot of my whiteboard, where I always write the daily agenda. And so when I arrived in the unfamiliar territory of a computer lab I haven't seen in over a year (yeah for one-to-one computing), I was ready to move forward with my lessons as planned.

But that's only the tip of the iceberg (and thankfully my room is a few degrees warmer than that now). In the same week that I so grossly used my iPhone to adapt to my surroundings, a student came to me with quite the quandry. As required, he had found a graphic that he wanted to use in his research paper, but unfortunatley he didn't know how to get it from the printed article to his virtual essay. Traditionally (or perhaps not so traditionally) you might access a scanner and then insert the image into your document. But that would require a scanner, of course. So my wheels, they were a'turning. "I know, I'll Google it!" I exclaimed. Followed by a quick, "Just don't tell anyone I'm using my phone," with a wink. And out it came - hot pink cover and all. With another snap of the camera, I searched via the Google image search, which actually browses online for an image, emblem, brand name, or whatever it is that you can see but aren't sure what it is (I've actually tried this for a rash, and believe or not, it worked!). Ten seconds later I had a URL for my now happy student.

I actually gush sometimes when people ask me about my phone. Serving as an extention of me, it facilitates my life in ways that nothing before has even come close to doing. Is that really all that wrong? If it helps, if it expedites, if it directs, if it enables, shouldn't we at least consider it as a classroom tool?